The MTASA team have just released the latest update to their multiplayer mod for San Andreas. Version 1.3, which has been in the RC stage for the last 2 weeks, has now become stable and brings the following improvements and fixes with it:
- fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
- added new scripting functions for removal of default GTASA map objects (including breakable ones)
- introduced a new scripting event - onClientVehicleCollision
- implemented a new scripting function - takePlayerScreenShot
- fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
- added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
- added pixel manipulation functionality
- introduced new client-side scripting functions - getBirdsEnabled
- included a new gui skin - Lighter black - contributed by Aibo
We've added a mirror of the download here on TGTAP. Relevant links below:
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